Friday Dev Update: Player Journal and Loot Changes
Hello everyone!
We just wanted to give you an update on a couple things we've been working on in addition to the upcoming cartography patch. These are updates that will likely come soon after the cartography update.
Player Journal
This week we've made some more progress on the player journal, particularly the visuals. If you don't know already, we are working on a player journal that will allow you to write your own entries, add sections, take notes, and whatever else you want to do. Here's what that is looking like so far:
We've still got more work left on the journal, but it's coming along well. As I said before, this will likely come after the cartography patch so stay tuned for more news on that front.
Loot Changes
This week we've also been working on a new system for certain loot in the game. This new system essentially allows us to tag an item as unique. If the item is unique, it will check your inventory to see if you have it already before giving it to you. What this will do is prevent you from getting duplicates of the same items over and over.
This is going to be particularly relevant in the area of lore books. Salt has a lot of lore books in the world and we want you to be able to collect them all. Sometimes you end up looting the same book multiple times, thus preventing you from finding new ones. Our new system will alleviate this problem.
This system is not intended to prevent all items from being looted multiple times of course. But there are certain items in the game, particularly some lore books, that we want to be unique and only looted once. This also adds a bit more immersion to game. Instead of finding the same note written in various places, you'll only find it once. Other books, such as guides, may be found multiple times still.
Also this week we've made more progress on the cartography patch, worked on upcoming boss music, and wrote new lore books (including a play),
Thanks for reading and as always we would love to hear your feedback!
- Will Sterling (Sound Lead and Game Design)
1 comments: