Dev Update: Ship Cannons, Clouds, and The Blacksmith


Ahoy mateys!

We wanted to give you a quick update as to what we've been doing at Lavaboots. First and foremost we've been working on multiplayer. We are making some great progress in that regard and it's getting closer than ever. Expect a blog post with more details on that in the coming weeks. 

While working on multiplayer we've also added in some other content. Here's a look at some of the new content you can expect soon! 


Ship Cannons


Pretty soon you'll be able to put cannons on your ships and shoot pirates from afar! We made this specifically in mind for multiplayer, however. The cannons do an area of effect damage so when you see other players sailing at sea you can let loose a bombardment of cannons on them. Or befriend them. Whatever works right?


We're also adding some unique cannonballs that are basically fireworks. These are meant strictly for visuals but add a fun little side element to the game. 


Clouds


We have also been working on clouds and some other weather aspects. We are pretty proud of clouds and feel that they add even more to the atmosphere of Salt. We will share more details as to the other weather aspects soon!


The Blacksmith


In the next update you can expect to find a new NPC known as The Blacksmith. From him you'll be able to get a special pickaxe that allows you to mine obsidian ore. You can then use this ore to trade to The Blacksmith for unique items! 


Tracks


In addition to the above, we've fixed a bunch of bugs recently and pushed a nice little update to the testing branch: footprint tracks. Now, in the world you can find tracks from deer and pirates. This will actually likely go in as a hotfix to the most recent update as it is meant to be primarily an improvement to the difficulty of challenge chests on larger islands. Keep an eye on that to be on the main branch soon. 



As always we'd love to hear your feedback and thanks for reading! 

5 Must Have Weapons in Salt


In Salt, we've tried to implement a ton of weapons and items into the game so that players will have a lot of loot to earn and a variety of items to choose from. We want players to be able to pick and choose gear that fits their playstyle and gives them freedom to play the way they want, but still feel powerful.

Today I want to highlight five weapons in Salt that every true pirate should try and obtain.


Bow of Poison


First off, if you don't have a bow, you're going to want to get yourself a bow. Not only are they useful for hunting deer, but they allow you to get a head start by damaging pirates from a distance. The Bow of Poison is a particularly useful bow because arrows shot from it will sometimes be poisoned, dealing even more damage over time to your enemies.


Gigantic Mouth Sea Bass


Okay, admittedly this "weapon" doesn't do that much physical damage. But it does however do a ton of damage to one's pride. I mean, no one wants to get slapped by a fish right? For now you can go around slapping pirates with this large fish. Once multiplayer is implemented you'll definitely want to slap other players with the fish. It's a no brainer really. 


Blood Jungle


Here we have another great damage over time weapon. Blood Jungle is a one handed sword but is still pretty powerful in it's base attacks. However, it also has a chance to do a bleed effect on enemy which does damage over time. 


Treasure Hunter's Scimitar


This legendary scimitar is a great weapon to have when searching for treasure. Whenever you are near a grave site, the scimitar will make a ringing sound alerting you. And of course grave sites contain various loot boxes and sometimes very rare ceremonial loot boxes with really nice gear, making this weapon very handy for finding rare loot. 


Ancient Skull Staff


The Ancient Skull Staff is one of the few weapons in the game that can do an area of effect damage, making it very useful when fighting multiple enemies at once. Using it's area effect does consume a small blood vial though so you'll have to have a few of those on hand, but if you do it can do some good AOE damage. 



So there you have it: five must have weapons in Salt. Some of these can quite difficult to get so don't fret if you don't have them that. If you want to know how to get them, be sure and check the Salt Wiki for more information!


Three Fun Things To Try In Salt


In Salt, there's the obvious things to do: sail, fight pirates, quest, and general adventuring. However, we've tried to sprinkle in a few fun and interesting things in the game. Today I want to go over three things you should try in Salt if you haven't already!

Number 1: Use Bombs


If you haven't yet, you should try using bombs. You can craft bombs using hardstone ore, volatile ore, cloth, and a plant fiber, or you can find them by fishing up flotsam or buying them from a merchant. Bombs are useful for a number of things, including taking down pirates. Do be careful when using them though as they have an area of effect damage that can hurt you if you are too close! 

Oh yeah, and fireworks...

Number 2: Climb A Really Tall Mountain


Sometimes in Salt you'll come across an island with a really tall mountain. It can be a fun challenge to try to make it to the top, and if you are having trouble you can use climbing potions or a climbing rope to help you scale the steep parts. Plus, tall areas of the game have an exclusive flower type called a hightop bloom that can be used to make a potion with strength capabilities!


Number 3: Glide Like A Bird


If you haven't found him yet, there's a big bird in the game that rarely spawns called "Old Blue." He has a chance to drop a nice cloak that gives you the ability to glide. This can be particularly fun to do from a tall mountain. Plus you can shoot arrows or drop bombs while gliding. 


Well there you have it. Three fun things to do in Salt you might not have tried. But what about you? What do you like to do in Salt? 



Update 1.9.5 - Birds of Paradise is Now Available!


Hey everyone!

You can now download Update 1.9.5 - Birds of Paradise! This a huge update we've been working on for a while and are very excited to finally have it out. Just as a reminder we are still working hard on multiplayer and will be updating you on that progress soon!

Here's a look at what you can expect in Update 1.9.5.


Birds


A major change in this update is the introduction of new wildlife. Now when you are exploring islands you will see various birds flying above the trees. Though it's quite a challenge, these birds can be shot down and you can use their feathers to make items and trade for good gear. Overall we feel birds add not only new content but a new sense of atmosphere to the game. 


Sea Treasure


You've been asking for more ocean content for quite some time and we are finally happy to take a step in that direction! Now out in the ocean you can find little glowing rings that indicate sea treasure. Once you have a treasure grabber (you can get one from a new NPC) you'll be able to dig up sunken treasure! There's different tiers of treasure with increasingly rare loot as well. 


Challenge Chests


Now on pirate and natural islands you will be able to find challenge chests! We are really excited about these chests as they give a repeatable challenge with nice loot. Basically the way these work is you have to kill either all the pirates or all the deer on an island for them to unlock. The pirate challenge chests also increase in rarity for higher tiered pirate islands and as such drop better loot. 

Abandoned Campsites


As a new piece of island content we have added abandoned campsites. You can find various trade-able items, lore books, and even rum! Look for these camps on natural islands. 


New NPCs


We've introduced multiple new NPCs in this update including the Sea Treasure Hunter and the Sea Collector. The Sea Treasure Hunter mainly goes along with treasure hunting and the Sea Collector acts as a trading NPC for various items you find in the world. 


Combat Improvements


With this update we wanted to also take a step toward improving combat. To do this, we added a parry mechanic. Now if you time a block at just the right moment you can stun the opponent and get a guaranteed critical hit upon your next attack. Adding just this one new mechanic has really opened up combat as parrying also uses stamina. This means you'll have to decide between attacking, power attacking, blocking, parrying, and dodging for how you want to spend your stamina in battle. 


New Death Screen and In-Game Options


In this update we also added a new death screen as well as in-game options. Now when you die you will be greeted with sad music and a new death screen. You can also now change audio, gameplay, and graphics settings live in the game. 

New sounds


We've also added new music and sounds in this update. We've tried to improve the sound design and give a greater sense of immersion. Now there will be subtle sounds that play when the game transitions from to day to night and also when you discover content on islands. 


Additional Changes


We've made a ton of additional changes including new lighting, new main menu background, tons of new items, new boats, new waves system, and a lot of bug fixes. You can read the full patch notes below. 


As always we'd love to hear your feedback!


Patch Notes:

- Added birds.
- Added sea treasure
- Added new content to find on islands.
- Added new challenge chests that unlock when you defeat all of a certain type of enemy on an island.
- Added new NPCs, quests, and items.
- Added some new recipes.
- Added new music.
- Added new discovery sounds and day/night transition sounds.
- Added new boats
- Added a new parry mechanic. Blocking at the right time while fighting pirates will open them up for a powerful hit.
- Slightly changed the content on the starting island.
- Adjusted the stats on some items.
- Improved the death screen.
- Added in-game options, which includes some new options such as motion blur and antialiasing.
- Updated background in the main menu.
- Some NPCs now spawn with nearby light sources, making them a little easier to spot.
- Some NPCs now have slightly happier expressions.
- Increased the amount of weight of all items by a factor of 10 and changed the functionality of weight to match the new bloated values. This means that an item that used to have a weight of 0.2 will now have a weight of 2.
- Re-balanced lighting and visuals.
- Increased base stamina and stamina regeneration speed.
- Re-textured various items to be more cohesive with the world's visuals.
- Implemented some new NPC greeting sounds.
- Changed the clothes of various NPCs to be more unique.
- Recipes that craft multiple of the same item (such as arrows) will now indicate so by a number in the bottom right of its icon in the crafting window.
- Reduced the amount of memory the game uses during play.
- Added boat sounds to the White Narwhal.
- Extended the sound of the Plunderer's Ring and increased its distance slightly.
- Trees are now less likely to spawn around the stone with the skull.
- Adjusted the contents of the starting island.
- The crafting window recipe scroll area now defaults to the top when the crafting window is opened.
- Increased sail speed bonus of the windy sail slightly when sailing in the direction of the wind.
- Upgraded Unity version.
- The UI for the player chest inventory now reflects the maximum number of items it can contain.
- Change the appearance of the cursor.
- Added sounds that mark the transition between day and night.
- Changed some of the default gamepad controls.
- Added DirectX11 support.
- Fixed an issue where the quest journal wasn't updating when you got the cleansed skull.
- Fixed an issue where you were unable to loot an immaculate deer hide from scent lured deer.
- Fixed some typos.
- Fixed an issue where night time ambience sounds were missing from some islands.
- Fixed a bug that caused islands to occasionally not fully spawn.
- Fixed a bug where an island would occasionally generate its contents in different places upon returning.
- Fixed NPC dialogue options to no longer clip through the bottom of their rectangles.
- Items that use the short sword model no longer cast a shadow.
- Fixed the reported food value in your character window not taking into account special foods.
- Fixed boats being stuck in the air after coming back from far away.
- Fixed bug with the white deer set bonus.
- Fixed loading screen appearing quickly without a center image when starting the game in an area with no islands.
- Slowed down the deer death animation.




Update 1.9.5 Birds of Paradise - now on the Steam Testing Branch!


Hey everyone!

Update 1.9.5 is now available on the testing branch! Please consider opting into the testing branch and helping us find any last minute issues before we push to the official branch. If you're not already on the testing branch and would like to be, follow the instructions here.

We are very excited about this update as it introduces a lot of new content and general improvements to the game. With this update we've added birds to islands, new challenge chests, sea treasure, new NPCs and quests, new sounds and music, and a lot more.

Here's a list of the current patch notes:


Update 1.9.5 Patch Notes



CHANGES:

- Added birds.
- Added sea treasure
- Added new content to find on islands.
- Added new challenge chests that unlock when you defeat all of a certain type of enemy on an island.
- Added new NPCs, quests, and items.
- Added some new recipes.
- Added new music.
- Added new discovery sounds and day/night transition sounds.
- Added new boats
- Added a new parry mechanic. Blocking at the right time while fighting pirates will open them up for a powerful hit.
- Slightly changed the content on the starting island.
- Adjusted the stats on some items.
- Improved the death screen.
- Added in-game options, which includes some new options such as motion blur and antialiasing.
- Updated background in the main menu.
- Some NPCs now spawn with nearby light sources, making them a little easier to spot.
- Some NPCs now have slightly happier expressions.
- Increased the amount of weight of all items by a factor of 10 and changed the functionality of weight to match the new bloated values. This means that an item that used to have a weight of 0.2 will now have a weight of 2.
- Re-balanced lighting and visuals.
- Increased base stamina and stamina regeneration speed.
- Re-textured various items to be more cohesive with the world's visuals.
- Implemented some new NPC greeting sounds.
- Changed the clothes of various NPCs to be more unique.
- Recipes that craft multiple of the same item (such as arrows) will now indicate so by a number in the bottom right of its icon in the crafting window.
- Reduced the amount of memory the game uses during play.
- Added boat sounds to the White Narwhal.
- Extended the sound of the Plunderer's Ring and increased its distance slightly.
- Trees are now less likely to spawn around the stone with the skull.
- Adjusted the contents of the starting island.
- The crafting window recipe scroll area now defaults to the top when the crafting window is opened.
- Increased sail speed bonus of the windy sail slightly when sailing in the direction of the wind.
- Upgraded Unity version.
- The UI for the player chest inventory now reflects the maximum number of items it can contain.
- Change the appearance of the cursor.
- Added sounds that mark the transition between day and night.
- Changed some of the default gamepad controls.
- Added DirectX11 support.

FIXES:

- Fixed an issue where the quest journal wasn't updating when you got the cleansed skull.
- Fixed an issue where you were unable to loot an immaculate deer hide from scent lured deer.
- Fixed some typos.
- Fixed an issue where night time ambience sounds were missing from some islands.
- Fixed a bug that caused islands to occasionally not fully spawn.
- Fixed a bug where an island would occasionally generate its contents in different places upon returning.
- Fixed NPC dialogue options to no longer clip through the bottom of their rectangles.
- Items that use the short sword model no longer cast a shadow.
- Fixed the reported food value in your character window not taking into account special foods.
- Fixed boats being stuck in the air after coming back from far away.
- Fixed bug with the white deer set bonus.
- Fixed loading screen appearing quickly without a center image when starting the game in an area with no islands.
- Slowed down the deer death animation.

This Week at Lavaboots: Challenge Chests!


Ahoy mateys!

This week we've been working on a fun and new repeatable challenge for you to participate in along your pirate journey. We are calling this new content challenge chests. So let's hop right into what you can expect!


Pirate Challenge Chest


Now, whenever you visit a pirate island, you will come across a new unique looking chest. Unlike other treasure chests, this one cannot be opened with a key. Instead, you have to clear the island of all the pirates to unlock it. These chests will have some unique rewards different from normal chests so as to encourage you to loot them as well. There will also be different tiers of challenge chests depending on the island difficulty. 


Deer Challenge Chest


Get your bow ready. You will now have a similar opportunity to unlock chests in hunting shacks by hunting down all the deer on an island. As with the pirate chests, these will contain unique loot and rewards. You will also get better rewards for opening chests on larger islands. 


Tokens



Each chest you open will have a guaranteed token drop: either a pirate token or a hunter token. You can collect these tokens and trade them into Sea Collectors for really nice and unique items. Speaking of the Sea Collector, he is going to have a lot of new items you are going to want to get, including some nice looking new ships! 


Additional Changes


This week we also added in a fun new cloak that allows you to glide in the air. This won't be easy to get and you'll have to figure out how on your own, but the reward is definitely worth it! We also added in some new arrow types that you can craft with feathers you get from hunting birds. These arrows have unique effects and will provide a good reason to try your bow skills against the islands new flying inhabitants. We are also still working hard on Sea Treasure and are making some good progress in that regard! 


As always, thanks for reading and let us know if you have any feedback or questions! 




This Week at Lavaboots: Birds!

Hey everyone!

We're still working hard on the next update and expect to have it out on the testing branch soon! This week we started working on implementing a new feature we are very excited about: birds! We've also been working on some new quest related NPCs, added some new item rewards, and more!

Birds




In this next update you can expect to see little birds flying around islands! The new birds add, not only new wildlife to hunt, but a new sense of atmosphere to the game. There will be multiple colors of birds, some more rare than others. There will also be quest related items that you can get from birds such as feathers. We are also adding in the ability to make special arrows using the feathers you get from hunting birds!

Overall we think birds are going to add a fun new gameplay and aesthetic element to the game!

New NPCs and Items



This week we've also been working on getting some new quest related NPCs in and working. In addition to that we've been adding in some more new items. Some of these are related to the new quests and some are items you get from collecting bird feathers!


Thanks for reading and as always we'd love to hear your feedback!