Our New Project

1:48 PM willsterling23 6 Comments

Hey everyone!

First, we just want to say thank you for all of the kind words and support since we have released Salt. As some of you may know, we worked on Salt for around 4 years, 3 of which were in early access and many of you helped us shape the game into what it is today! 

At Lavaboots we are a small team of three and Salt was our first game, and I can confidently say we couldn't have made it without the support of our amazing community. I wanted to let you know that we are still monitoring Salt for bugs and balancing changes but that most of our focus is on a new project at the moment. 

We will be sharing more information very soon so stay tuned! But in the meantime here is a teaser...


6:33 AM willsterling23 42 Comments

Hey everyone!

Today we have released Salt out of early access! Again we want to thank everyone for your support and feedback throughout the early access process. We will still be supporting the game with bug fixes, balance changes, and other changes.

We have also recently pushed some new updates live. You can read the patch notes below for that update.

Again, thanks to everyone for your support and we hope you have a fun adventure in Salt!

Patch Notes - Update 2.0.0b17

- You can now scroll the map with WASD.
- The equipment set UI is no longer visible when trading.
- Dragged icons now render in front of the hot-bar when it is set to always show.
- increased transparency of collection particles.
- The chat window now fades out after a time of not receiving messages.
- Deer can no longer bump into other deer.
- Updated description on the guardian core.
- Moved the arrow count UI so that it doesn't overlap with the multiplayer icon.
- Changed offhand bobbing animation.
- You can now use any red lure in the crafting recipe for the pink lure.
- Removed collider in the hole in the back of ships with the maiden model so you can shoot cannons through them.
- Added craft-able compass stand.
- Added craft-able healing arrows for use in multiplayer.
- Added a collider to The Blacksmith's forge.
- Added an icon in item descriptions to indicate if the item has an associated visual when equipped.
- Added an option to turn off help notifications.
- Added editable macros that you can create to quickly say things in chat, as well as some default macros to do social gestures.
- Added an option to change your skin color in the avatar view.
- Added ability to change the sort behavior (page vs whole inventory) in the sort UI itself.
- Added option to reverse sorting order.
- Added help entry for equipment sets.
- Added music for Grent.


Salt Leaving Early Access Next Week!

7:07 AM willsterling23 3 Comments

Ahoy Mateys!

We are very excited to announce that Salt will be leaving early access next week! We also wanted to let you know that the price will be increasing from $14.99 to $19.99 upon full release.

It has been a crazy journey over the past few years creating this adventure and an honor to have such a dedicated and helpful community. The overall response to the game has been incredibly positive and supportive and for that we are thankful.

If you don't know, we're a small team at Lavaboots of only three members. When we set out to make Salt we knew it would be a big task but we loved the idea of creating a massive world for players to explore. We knew early on that we wanted feedback and help from the community so we chose to release onto Steam Early Access. Since then Salt has changed a lot.

Here's a look at just some of things we've added since early access release:

- Main quest line
- Over 50 side quests
- Multiple quest characters 
- Merchants and mysterious places to discover 
- Hundreds of items, weapons, and armor
- Different island types
- New enemy types and wildlife
- Boss battles
- Secrets
- Multiple new ship types
- Weather 
- Multiplayer

In addition to that and a whole lot of other changes, we also added steam achievements, cloud saving, and a lot of polishing and bug fixes.

Next week we'll also be pushing a small update with some fun new changes including macros for emotes, a new ship, a mountable compass boat upgrade, healing arrows, and some bug fixes. We will also be keeping an eye out for new bugs and issues that arise and fixing those even after release.

Again, we are incredibly thankful for your support and are happy to finally be releasing Salt as a full game! Thank you for reading and thank you for participating in the journey.

- The Lavaboots Team


A Look Back At 2017

1:47 PM willsterling23 4 Comments

Ahoy Mateys!

2018 is here! We are excited for this year as we will be releasing Salt out of early access soon. We've been working on Salt for over three years now and we're pretty proud of where the game has gone. We are a small team (three members) and Salt was a pretty big game for us. It was also our first official game and we are excited to start working on new projects. Over the next few weeks we will be focused on general polishing, bug fixes, adding some additional content, and getting Salt ready for an official release.

Today I just want to go over some of the content we worked on last year. Overall, 2017 was a great year for Salt. Here's a look at some of the content we released this past year:


Perhaps our favorite update, multiplayer, finally came to Salt. Multiplayer was something that you all had been asking for for a long time and we were happy to finally be able to implement it. While it was challenging and came with a lot of hurdles to overcome, we are happy with how it turned out. Being able to sail the seas with your friends completely changed the way the game felt. There's something really fun about exploring an unknown world with others and sharing in the experience with your friends.

New NPCs and Discoverable places

Over the course of 2017 we added in multiple new NPCs along with a bunch of new quests and items. One of the first major updates included an NPC known as The Composer that allowed you to find or create musical instruments in the world. We also added in the Blacksmith, Sea Treasure Hunter, and the Sea Collector. In addition to the NPCs, we also added in some new places to find such as abandoned campsites and trader villages!

We've tried to put a lot of quests and things to find on islands in Salt so there will always be something else to do over the horizon! 


Another major update in 2017 was the introduction of weather. In that update we made a lot of new changes including new lighting, clouds, fog, and thunder storms. Weather in Salt really helped the world feel much more dynamic and created a nice sense of atmosphere. 

Additional Changes

In addition to the major updates listed above, we also worked a lot on polishing and adding other miscellaneous content. Here's a list of some other things we implemented in 2017: 

  • Steam cloud saving
  • Steam achievements
  • New music and audio changes
  • Sea Treasure
  • Birds
  • Challenge chests
  • Combat improvements (parrying)
  • Ship cannons
  • Player avatar and armor customization
  • Inventory and UI updates

The feedback of the community has been invaluable in the process of working on Salt. You all have had so many great ideas and have helped us make Salt into a much better game than we could have made alone. So thank you so much for your support! 

Stay tuned in the next few weeks for more updates on Salt's official release.