Dev Update: UI Changes, New Points of Interest, and Kickstarter Update!

8:31 AM willsterling23 0 Comments

 


Hey everyone!

We've got some updates to share with you but first we just want to say thank you so much for all of your support during our Kickstarter Campaign. Your donations and support has completely blown us away. We're already at 65% funded and we have 21 days to go. We still need your help to reach the finish line over the next few weeks. Please help us spread the word on social media or to your friends who may be interested in a pirate adventure themselves.

Now, let's dive into what we've been working on as of late! 


UI Changes



Our main focus over the past month (in addition to launching a Kickstarter) has been UI development. We're making some great progress with our user interface and are excited to make it intuitive, polished, and fun to use. 

Because we are building the game with controller support from the beginning, we wanted a way to easily hotkey and change weapons and items with both a keyboard/mouse and a controller. And so we've settled on a radial wheel. This is what it looks like. 


The radial wheel achieves a few goals. It allows us to keep the UI interface minimal while you are playing. Instead of having a large hotbar take up space on the screen, the radial will only pop up when you want it to. Selecting items in the radial is also easy and satisfying for both the keyboard/mouse and the controller. Every item is essentially one click away instead of being cumbersome to get to. We are also allowing you to customize and add items wherever you want on the radial. 

We've also been working on the inventory system. We've chosen to make a larger full screen UI so you can see items easily whether you are playing on a computer monitor or on the couch with a TV. We are working on adding features for sorting your items and you'll be able to inspect items and get more information on them as well.



New Points of Interest



Since exploration is such a huge part of Salt 2, we are constantly adding new and exciting points of interest. It's important for us that you have a ton of content to explore and so we're working hard to build as many interesting places as we can. As of right now we've got tons of caves, ancient ruins, pirate camps, cellars, graveyards, shrines, and more to come.




As always thank you all for reading and be sure and hop on over to the Discord and chat with us sometime!

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The Salt 2 Kickstarter is Live!

7:56 AM willsterling23 0 Comments

 


Ahoy Mateys!


Today is the day. The Salt 2 Kickstarter Campaign is now live! We are very excited to go on this journey with you and develop the game with your support and feedback. Even if you can't donate, please consider helping us spread the word and sharing the campaign on social media.


Thank you to everyone for your support and happy pirating! 

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Salt 2 Launching on Kickstarter March 23rd, 2021

7:59 AM willsterling23 0 Comments


 

The Salt 2 Kickstarter Launch Trailer is here! We'll be officially launching Salt 2 on Kickstarter March 23rd, 2021. You can sign up on the pre-launch page here. Please help us spread the word and thank you to everyone for your support thus far!

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The Salt 2 Kickstarter Pre-Launch Page Is Live!

8:23 AM willsterling23 0 Comments

 


The Kickstarter Pre-Launch page for Salt 2 is now live! The official campaign will launch very soon within the next couple weeks. You can sign up to be notified when the campaign launches currently on the pre-launch page. 

Thank you to everyone who has been with us this far and we are looking forward to developing this game alongside you and with your support! Even if you can't support us financially, please help us spread the word about the game. 

See you on the high seas!

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Kickstarter Update, Ship Decorations, Fishing, and More

11:37 AM willsterling23 3 Comments


Ahoy Mateys! 

It's been a busy couple months since our last dev blog and so we wanted to fill you in on what's going on and what you can look forward to in future updates.


Kickstarter Update


First off, you might have heard we will be launching a Kickstarter for Salt 2. At this point we've got the page all built and ready to go. We are just waiting for approval from Kickstarter which should be any day now. Once that's done, we'll have a pre-launch page where you can sign up to notified on the day of the actual launch. As of right now we plan on launching in the middle of March (about two weeks from now) bar any unforeseen issues.

So why Kickstarter? We started working on this project almost a year ago and while it has come a really long way, we still have a little ways to go before releasing onto Steam Early Access. Even though we will be releasing the game in Early Access, it is our goal to get the game as polished and feature complete as possible before launching. Kickstarter will help us add a lot more content to the game and get more features in before the Early Access release. We also believe in involving the community in the development of the game as early as possible and this is one way for us to do that. We've been completely self funded up until this point but need a little help to get the game to a state we are proud of when releasing..

Ship Decorations


In addition to implementing a lot of new models these past couple months, we've also begun adding some basic mechanics for ship customization. Decorating your ship is going to be a major gameplay feature of Salt 2. We want your ship to be your cozy home at sea, and we want you to have as much freedom as possible when decorating it. We'll have more information on how this works down the line but as of right now you'll be able to find or craft ship decorations and place them almost anywhere on your ship. While we do want the process to be polished and smooth, we also want to be as hands off as possible in controlling where you place items. It's your ship and you should be able to decorate it the way you like. 

Fishing


Last month we also implemented some basic mechanics for fishing. Fishing is not only a relaxing hobby in between fighting pirates and delving into giant caves, it also serves as a way to get food. And of course in order to catch all the fish you'll have to try out different locations, times of day, and lures. 

New Areas to Explore


As always we are continuously adding new points of interest. Last month we implemented cellars as a brand new area. You can find this in various places. Sometimes behind a merchant shop and sometimes deep within a cave. These will serve often as storage rooms with loot and perhaps even some lore. In addition to that we've added brand new cave systems, new pirate campsites, graveyards, and a lot more. 

Island Generation Improvements


Over the last couple of weeks we started working on adding more flexibility to our island generation system as well as some new models for different looking islands. We want you to be able to find a wide variety of island types all the way from large mountainous islands to small flat desert islands. 

Performance Improvements


Another big area of focus for us recently has been performance. We want the game to run as smoothly as possible and so we are constantly taking time to tackle performance issues early on. Although this will be an ongoing process, right now we are pretty happy with how the game is performing on various islands, even some very large ones with lots of geometry. 

Upcoming Content


One main area of focus for us right now is getting a user interface system in and working. This means implementing an inventory system, map system, a quest screen, a crafting interface, and things of that nature. Getting a polished UI implemented and running efficiently is a huge milestone and we are excited to get that in. We are also adding controller support from the beginning which will be another focus for us over the next month or so. 


As always thank you all for reading and your support. Keep an eye out for the Kickstarter launch within the next couple weeks! 

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