This Week at Lavaboots: Villages and Multiplayer Progress

12:09 PM willsterling23 10 Comments


Hey everyone!

First, if you haven't downloaded our most recent update, 1.9.6, you can do so now! That update added a lot of new features but most importantly included weather. Weather is something we had been wanting to add for a long time and we were thrilled to finally have it implemented in Salt.

Today I wanted to talk about a couple things we've been working on recently as well as give you a progress update on multiplayer. As you can probably imagine most of our time has been spent working on multiplayer and trying to get it out as soon as possible. And so we want to give you an update on that progress as well.

Here's a quick look at what we've been working on.

NPC Villages


One suggestion we've heard quite a bit from players is the desire for a small friendly village with some new NPCs. Well that's something we decided to work on and will be releasing along with the multiplayer update! 

The villages will contain three new NPCs: a chef, outfitter, and a trader. The chef will allow you to trade in certain meat or fish for a cooked version of that item. The cooked version will give you some sort of small buff for a temporary amount of time after eating it. The outfitter will mainly carry chest and head gear that will change the visuals of your character. The trader will act very similarly to a merchant and occasionally have different items for sale when you see him. 

These villages will be able to spawn on large natural islands in addition to other content. 


Multiplayer Progress


Multiplayer is closer than ever to being done and we are entering into some of the final stages of testing. One major area we've been working on recently is testing three or more players. We spent a good bit of time making sure everything worked with two players but we still needed to test three or more. As you can imagine some things are broken and not working correctly and so we've been spending the past few weeks really ironing out those issues. We are making some great progress in that area and feel like we're getting close to it being ready. 

In addition to that, we've been working on syncing some of the last pieces of content in the game, particularly boss fights. We want to make sure most things sync up correctly between players and there were a couple boss fights in the game that had some complex stages to them, and so we've been working on making sure that syncs up properly. 

All in all multiplayer is coming along great and is nearing public testing stage. We will keep giving you updates in that regard so stay tuned in the coming months. 


As always thanks for reading and we'd love to hear your feedback! 


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