Playstyle Focus

10:44 AM Will Sterling 0 Comments

When we began developing Salt we agreed upon an idea we call, "playstyle focus." This concept revolves around the idea of the player being able to play the game the way they want. This means if you want to play the game as a calm exploration game, you can do that. If you want to play the game as an adventure and RPG game, you can do that. If you want to play it as a survival game, you can do that. You get the point.

We've tried to provide multiple ways to progress and move further along in your adventure. We didn't want anyone to be forced into one particular playstyle, but to be able to play the way they want. Let me give you an example. Let's say you need food. One obvious way, and probably one of those most common in Salt, is to hunt deer. However, maybe you don't care to hunt deer and would rather just focus on exploring. Well, in that case you can also find fruit or mushrooms on the ground. You can find food in chests, at merchants, on pirates, in crates, etc.

This theme carries over into a lot of different aspects in Salt. There is almost always more than one way to achieve something and it usually caters to different playstyles. We've been very intentional in this fact and we hope it helps players to have a more enjoyable experience playing the game.

One area we are going to be pushing more hard for in the upcoming updates is the RPG and adventure playstyle. Currently, we've got a good bit of things to craft and find during exploration. Now we want to start adding more adventure and RPG aspects. This means we'll be working on adding goals, quests, and lore throughout the world. Soon you will be able to discover more of the backstory of Salt and achieve goals/quests to earn epic loot.

Until then, we hope you are enjoying sailing across the world and discovering the world that is Salt!

- Will Sterling (Audio and Game Design)