Saturday Dev Update: Time and Tide
Time plays a big role in Salt's environment. Most of the time it's obvious - the sun moves across the sky, day turns to night, and spooky spiders come out to get you. Other times it's more subtle. We want players to feel connected to the passage of time, notice its patterns, and begin to use its subtleties to their advantage.
This system opens up tons of possibilities for events, secrets, and mystical happenings for the player to discover. Tides, moonrock, and fish are some of the minor things already in the game that take advantage of these cycles, and we have plenty of exciting ideas for many more. Time will likely play a much larger role in Salt in the coming future.
- Robert Gamble (Game Design, Coding, Environmental Design)
certain low tides could expose wrecks, or high tides submerge entire islands for a bit. I really like the rhythms thing.
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